

On the other hand these Sirens could be a real problem without Sonic Resistant Rounds.Īs a Nuke Demolitionist if you are being surrounded by ZEDs and ZED Time occurs, shoot under your feet - not it just kill and poison all nearby ZEDs but also will not harm you whatsoever. For better effect don't forget to keep the door "alive" until it would have enough ZEDs behind it.ĭespite the fact that Fragmentation Rounds skill actually decreases the damage done by explosives it still improves the lethal (kill) radius of the projectile if you use it against small ZEDs like Clots, Crawlers and Stalkers. Work together - combine the passive ability to set up door traps with Support's ability to repair destroyed doors. This will let you stun Scrakes and unraged Fleshpounds for a safer kills. Getting M16 for self-defense purposes is a wise choice.ĭon't forget that Scrake resists to explosive damage but extremely vulnerable to ballistic impact of the RPG-7 rocket.īoost the Dynamite's stun power by picking up Concussive Rounds. Keep your eyes on the small ZEDs like Crawlers and Stalkers - as a "big ZED hunter" you are quite vulnerable to sudden close range attacks. They are getting damage bonuses and buffs to their attributes from the respective skills:ĪssaultRifle_M16M203 (bullet damage is NOT affected by skills)īlunt_Pulverizer (both - melee and explosion DO get the bonuses)īallistic_HX25Impact, Ballistic_HX25SubmunitionImpact, Explosive_HX25, ExplosiveSubmunition_HX25īallistic_M16M203, Ballistic_M203Impact, Explosive_M16M203īallistic_RPG7Impact, Explosive_RPG7, Explosive_RPG7BackBlastīallistic_Seeker6Impact, Explosive_Seeker6īludgeon_Pulverizer, Bludgeon_PulverizerBash, Bludgeon_PulverizerHeavy, Explosive_Pulverizer

Skills (Destroyer of Worlds, Mad Bomber): Players take no self damage when utilize either of skills.Additionally ZED start suffering from the toxic DOT: duration - 5 seconds, interval - 0.3 seconds, damage scale of radiation cloud - x1. Initial explosion and radiation cloud have radius of 3 meters, cloud does damage for total of 8 seconds within 1 second intervals.

For the duration of radiation cloud its damage drops down to 20 points of toxic damage. Skill (Destroyer of Worlds): Initial explosion does x1.5 more damage than base value (and also supposed to have x1.35 wider radius, although this part does not work due to replacement of explosion-responsible actor class).Knockdown power multiplier of this skill stack with the Shock Trooper as a sum, total multiplier = 1 + 0.5 + 0.1 = 1.6. Skill (Concusive Rounds): Skill increases knockdown / stun / stumble / gun hit / melee hit power for all on-perk damage types.Due to their nature, explosions do damage only to the body health and does not trace hit zones so this skill will apply additional damage only through the ballistic impact. Skill (Armor Piercing Rounds): Any hit zone that has damage scale multiplier higher than 1 is "critical".Damage modification (passive + skills): Passive damage bonus, Door Traps, Bombardier, High Impact Rounds and Armor Piercing Rounds skills affecting damage of all on-perk weapons (including Knife) or on-perk damage types.During ZED Time, your explosives dish out massive radiation damage, poisoning ZEDs, and explosive rounds will explode at any range.ĭuring ZED Time, you shoot and reload in near real-time, the area of effect of perk weapons increases by 25%, and explosive rounds will explode at any range.
